Wednesday, 22 February 2017

#100daysofvideogames Day 14

DAY 14

Before we had friends round in the morning, Squidge and Moppet teamed up on Pokémon Go, and asked me to help them write out notes of their highest CP Pokémon in their Pokedex.
(Literacy, numeracy, teamwork)

In breaks between seeing friends and trampolining in the afternoon, Sprout played some Skyrim, looking for a loot store and some specific skulls that he wanted for his collection (he's installed a mod so that he keeps them when he finds them). He also installed a 'new and vibrant' mod (I'll find the actual name if I get chance!) and showed me round a couple of the areas the show me how it made the surroundings really beautiful, and compared it to the way it normally looks, commenting on the way it made the game feel different. He later started on one of the missions and played it through.
(Literacy, comprehension, achieving goals, problem solving, aesthetics)



Squidge found his 2DS and played a bit of Pokémon Blue and Red, and also a bit of Face Raiders. He played these on his way to two activities (trampolining and jujitsu) that he really wants to join in with but gets anxious about. Engaging with games that he loves helps him not to focus on feeling worried, and although he hasn't joined the classes yet, he's made it into the room of both, and got increasingly close to joining, for which I'm so proud. The games he enjoys are invaluable in this regard!
(Hand eye coordination, literacy, transitioning)
 
 

Tuesday, 21 February 2017

#100daysofvideogames Days 11 to 13

DAYS 11-13

A bit of a catch up here as birthday preparations took precedence! I've forgotten some things already, but here are some of them...

Sprout went back on Skyrim today, he decided on a couple of new locations to visit, and had memorised the compass directions for each one in relation to another city.
(Navigation, memorisation, planning, problem solving)

Squidge and Gruff played on their Minecraft world together, doing some fishing :)
(Teamwork, planning)


Sprout and Squidge sat together for a bit, and Squidge showed Sprout a couple of apps he's currently enjoying, including Six!, klocki and I Love Hue, and then they both played them, chatting about their achievements and precarious moments.
(Social skills, teamwork, sharing information, colours, observation, problem solving, hand eye coordination, planning ahead)




Minecraft Day was the day after, and the boys played on their LAN world with a friend. Squidge teamed up with them, and also built some pokemon, while Sprout concentrated on the development of his hub, talking me through the progress later. He accidentally deleted a command block, so  went and found the coordinates again and reprogrammmed the block.
(Teamwork, art, problem solving, programmming, numeracy, literacy, social skills, creativity, plannning and execution)



 

Sprout was back on Subnautica later on and the next day, which is an ongoing favourite. He worked on his increasingly extensive base, explaining to me whhat he had modified in order to concentrate on the creative side rather than survival. He showed me round the new parts of his base, and also the new sub that he crafted.
(Creativity, planning and execution, problem solving)

Squidge and Moppet caught some more of the Gen 2 Pokemon on Pokemon Go, and spent some time working out how many more candies they'd need to evolve various ones.
(Numeracy, teamwork, literacy)
















Saturday, 18 February 2017

#100daysofvideogames Day 10

DAY 10

A little bit of gaming today, but I utterly failed to take any photos!

Sprout adventured in Skyrim, opting to explore rather than play the story mode. He's just told me that he's planning on doing story mode tomorrow, as there's a location he wants to reach which he needs to unlock.



Squidge eventually played some Besiege, after a few technical difficulties installing it we freed up some space onn his hard drive, and enabled sharing on Sprout's Steam account to test it out, and double checked the specs as they differed in two places that we found them. Success in the end, and lots of building and destruction ensued :)




(Literacy, IT skills, numeracy, navigation, reaching goals, problem solving, physics, creativity)




Friday, 17 February 2017

#100daysofvideogames Day 9

DAY 9

So, in an interesting twist there were no videogames played by these three today. Interesting for no other reason really, than a lot of people think that if you don't limit videogames, they'll play them all day, every day. Nope! They've played make believe games together, done some handstand competitions, watched a couple of tv programmes, tasted some Japanese candy when their Tokyo Treat box arrived, helped me tidy up (voluntarily)... but no videogames :)
(Listening to their own bodies, following what interests them)
  

Eating the Japanese version of Hula Hoops





Thursday, 16 February 2017

#100daysofvideogames Day 8

DAY 8

On our way to trampolining today Sprout's favourite song came on the radio, and he chatted about the song, the game he knew it from, game sountracks, which led game reboots and their relative successes (or lack of), and reasons why he thought that might be. 
Squidge asked me how many people were coming trampolining, and when I said 'about 30' he asked how many that was compared to a Minecraft stack of items, so I told him about half.
(Music, making connections, problem solving, media, marketing, retail, numeracy)

After trampolining, Squidge used some money he'd saved to get he and Sprout a couple of goes on the arcade, and I helped Moppet out too, so she went on a horse ride game, Mario Kart and Super Bikes 2 (which she LOVED!), and the boys raced each other on Super Bikes 2 (coming 1st and 2nd in the multiplayer race) and then Mario Kart (3rd and 4th).
(Sharing, social skills, hand eye coordination, numeracy)






 Back at home Squidge wanted to set up ARK for Gruff to play with him, so we looked at how much it was, whether we could afford it, whether Gruff's PC would run it, and when the site said that it wouldn't, we crossed checked the figures and tried to decide if it might be worth trying.
(IT skills, search skills, numeracy, sharing, teamwork)


Wednesday, 15 February 2017

#100daysofvideogames Day 7

Squidge and Moppet started the day by playing some Mario Kart together. 
(Teamwork, social skills, fun!)


Squidge watched a video of a new Rocket League update, called Rumble, so we looked at the different menus, and did some googling, until we found where it was, then he played it for a while. He won the first two matches and was really proud :)
(Literacy, hand eye coordination, internet search skills)


Sprout and Squidge played Boid together for a while, which is a  fast paced strategy game based on the competitive survival of organisms. They got annoyed wth each their after a while, so I helped them both move onto other things. 
(Hand eye coordination, social skills, teamwork, problem solving, survival of the fittest, evolution, science)

Squidge played Overwatch for a while by himself, and calmed down after arguing, then moved onto Skylanders Imaginators and worked on levelling up.
(literacy, social skills, hand eye coordination, numeracy, creativity) 

Sprout played on Fallout 3 for a while, doing the standard story.
(Literacy, comprehension, history, goals, problem solving) 

Squidge then moved onto his PC to play Ark, and asked me for help finding out how to craft items, then went and found the objects with which to do so.


(Literacy, problem solving, working towards a goal, internet search skills, following instructions)

Once Gruff was home he and Squidge went on their new Minecraft world and worked on their new mob farm.
(Teamwork, working towards a goal, problem solving, literacy, numeracy)

#100daysofvideogames Day 6

Sprout rediscovered Plague inc evolved today, and chatted to me lots about the options that you use as the pathogen to either wipe out or enslave the human race. It involved virulence, viruses, bacteria, Ebola, DNA, RNA... we looked up electron microscope scans of various viruses and he was curious about how close to real life it was... he told me about the similarity of one aspect of the game to Alien's xenomorphs... talked about what affects the success of a pathogen, whether wiping out its host is wise, how severity or otherwise might lead to better or worse spread... he told me about looking at infecting high density populations in poorer areas compared to lower density and richer areas, and the comparative consequences of this. He asked me what I thought the necro virus might be, and after guessing something quickly fatal, or something necrotising, I guessed at a zombie virus which he gleefully confirmed was correct :) We chatted briefly about the behaviour modification in mice due to toxoplasma, and in snails due to Leucochloridium. He talked about being able to edit the genetic code of the pathogen, and we talked briefly about the reality of genetic editing for hereditary disease. He told me that the viruses have a much higher mutation frequency than the bacteria, which affects the human's ability to cure them, and we chatted briefly about the similarity to real life viruses and bacteria.

(Microbiology, epidemiology, genetics, making connections. literacy, numeracy, sociology)

He also played a bit more Fallout 4, utilising some underwater power armour. He told me that it lets you breathe underwater, plus also used two tactical buoys on the arms. He laughed and said that that was buoys with a U, and said, "I don't just strap two random males to my arms." We'd all had a conversation about homophones the other day, and he said it was like that.
(Humour, making connections, literacy, problem solving, humour)

We went to the park and Squidge took his AR dinosaur book, as he'd been waiting to go somewhere really open to generate the bigger ones. He was excited at how big they were, and thought it was funny that if you walked in front of the camera it glitched and the dinosaur attahed itself to your head :)
(Prehistory, technology)